Diana :: Wild Rift Build Guide (Patch 5.1b) :: Items, Runes, Abilities (2024)

Diana :: Wild Rift Build Guide (Patch 5.1b) :: Items, Runes, Abilities (1)

Moonsilver Blade

(Passive)

Using an ability causes Diana's next 3 attacks to gain bonus attack speed for a few seconds. Every third attack deals bonus magic damage in an area.

When going in for engages it's important to try and attack minions/monsters twice before going in, so you can get the bonus magic damage as soon as you initiate. Also, make sure when playing Diana to auto-attack in between using abilities to you make full use of the passive.

Diana :: Wild Rift Build Guide (Patch 5.1b) :: Items, Runes, Abilities (2)

Crescent Strike

(1)

Diana unleashes an arcing bolt of energy that deals magic damage and applies Moonlight for 3 seconds. Moonlight is an important effect for your Lunar Rush (3rd Ability), allowing Diana to jump to the champion hit.

As this spell is an arc, it is always better to manually aim the ability to make sure you can hit the intended target. This allows you to jump to the enemy you choose to.

Creates 3 spheres that orbit Diana for a few seconds. Upon contact with enemies the spheres detonate, dealing magic damage. Pale Cascade also grants a shield that absorbs damage. If the third sphere detonates, the shield is increased.

Pale Cascade is a great ability that can help you survive during the laning phase which can be a bit rough at times. The best way to proc all 3 orbs quickly is to make sure to use Lunar Rush (3rd Ability) before using the ability so you are in melee range of the enemy to instantly proc all 3 orbs.

Diana :: Wild Rift Build Guide (Patch 5.1b) :: Items, Runes, Abilities (4)

Lunar Rush

(3)

Diana dashes to a point near an enemy, dealing magic damage and removing Moonlight in an area. Lunar Rush's cooldown is reduced to 0.5 seconds if it removes Moonlight from an enemy.

This ability on top of Crescent Strike (1st Ability) is the core to playing Diana. Before using Lunar Rush make sure you hit the enemy with Crescent Strike before so you can reduce the cooldown of Lunar Rush and use it again within the next second. This can allow you to jump 2,3 sometimes even 4 times during a fight which is huge.

Diana :: Wild Rift Build Guide (Patch 5.1b) :: Items, Runes, Abilities (5)

Moonfall

(Ultimate)

Moonfall has 2 effects. The first is when you hold down the ability, Diana summons the moon, slowing enemies and applying Moonlight in a growing area. Once you let go of the ability, Diana slams the moon down, spiraling enemies toward Diana and dealing magic damage (the longer you hold down the ability the more damage you will deal).

You can use this ultimate as a quick burst of damage or use your Crescent Strike + Lunar Rush combo to get into the enemy team and try to land a 5 man ultimate to win the teamfight!

Diana :: Wild Rift Build Guide (Patch 5.1b) :: Items, Runes, Abilities (2024)

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