A fistfighter's weapon made from thick straps of leather studded with iron rivets.
When two-handed, caesti are equipped in each hand.
Skill: Perseverance
Cross arms in front of the body to temporarily boost poise. Damage reduced while activated.
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In the Undead Settlement, on a corpse in the sewers by the Dilapidated Bridge, just before the Large Hound-rat.
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- Caestus with the Refined Infusion is labeled as "Skilled Caestus".
- App 1.13, Regulation 1.33
- Increased stamina damage dealt by "Fist" category weapons
- Added a small window where damage taken is increased after initiating a parry with "Fist" and "Claw" category weapons
- App 1.08, Regulation 1.20
- Improved regular attack animations of fist category weapons.
- App 1.05, Regulation 1.08
- Adjusted the attack power and skills of fist and claw weapons.
- Base Physical AR increased from 80 to 91.
- Adjusted the attack power and skills of fist and claw weapons.
- Caestus (Dark Souls)
- Caestus (Dark Souls II)
- Physical
- Heavy
- Sharp
- Refined
- Raw
- Crystal
- Simple
- Fire
- Chaos
- Lightning
- Blessed
- Deep
- Dark
- Blood
- Poison
- Hollow
- Infusions +10
Regular reinforcement.
- Titanite Shard - up to +3
- Large Titanite Shard - up to +6
- Titanite Chunk - up to +9
- Titanite Slab - up to +10
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
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+0 | 91/0/0/0/0 | 0/0/0 | D/D/-/- (40.00%/40.00%/-/-) | - | - |
+1 | 100/0/0/0/0 | 0/0/0 | D/D/-/- (42.00%/42.00%/-/-) | 2 Titanite Shard | 90 |
+2 | 109/0/0/0/0 | 0/0/0 | D/D/-/- (44.00%/44.00%/-/-) | 4 Titanite Shard | 108 |
+3 | 118/0/0/0/0 | 0/0/0 | D/D/-/- (46.00%/46.00%/-/-) | 6 Titanite Shard | 126 |
+4 | 127/0/0/0/0 | 0/0/0 | D/D/-/- (48.00%/48.00%/-/-) | 2 Large Titanite Shard | 144 |
+5 | 136/0/0/0/0 | 0/0/0 | D/D/-/- (49.20%/49.20%/-/-) | 4 Large Titanite Shard | 162 |
+6 | 145/0/0/0/0 | 0/0/0 | D/D/-/- (50.40%/50.40%/-/-) | 6 Large Titanite Shard | 180 |
+7 | 154/0/0/0/0 | 0/0/0 | C/C/-/- (51.60%/51.60%/-/-) | 2 Titanite Chunk | 198 |
+8 | 163/0/0/0/0 | 0/0/0 | C/C/-/- (52.80%/52.80%/-/-) | 4 Titanite Chunk | 216 |
+9 | 172/0/0/0/0 | 0/0/0 | C/C/-/- (54.00%/54.00%/-/-) | 6 Titanite Chunk | 233 |
+10 | 182/0/0/0/0 | 0/0/0 | C/C/-/- (56.00%/56.00%/-/-) | 1 Titanite Slab | 270 |
Damage: | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C:
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Critical | Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: | Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
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Damage Reduction: | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :
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Stability: | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: | The durability of the weapon. |
Weight: | The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
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