Caestus - Darksouls3 (2024)

A fistfighter's weapon made from thick straps of leather studded with iron rivets.

When two-handed, caesti are equipped in each hand.

Skill: Perseverance
Cross arms in front of the body to temporarily boost poise. Damage reduced while activated.

In the Undead Settlement, on a corpse in the sewers by the Dilapidated Bridge, just before the Large Hound-rat.

+showData

  • Caestus with the Refined Infusion is labeled as "Skilled Caestus".
  • App 1.13, Regulation 1.33
    • Increased stamina damage dealt by "Fist" category weapons
    • Added a small window where damage taken is increased after initiating a parry with "Fist" and "Claw" category weapons
  • App 1.08, Regulation 1.20
    • Improved regular attack animations of fist category weapons.
  • App 1.05, Regulation 1.08
    • Adjusted the attack power and skills of fist and claw weapons.
      • Base Physical AR increased from 80 to 91.
  • Caestus (Dark Souls)
  • Caestus (Dark Souls II)
  • Physical
  • Heavy
  • Sharp
  • Refined
  • Raw
  • Crystal
  • Simple
  • Fire
  • Chaos
  • Lightning
  • Blessed
  • Deep
  • Dark
  • Blood
  • Poison
  • Hollow
  • Infusions +10

Regular reinforcement.

  • Titanite Shard - up to +3
  • Large Titanite Shard - up to +6
  • Titanite Chunk - up to +9
  • Titanite Slab - up to +10
LevelDamageAux EffectsStat BonusesCostSouls
+091/0/0/0/00/0/0D/D/-/- (40.00%/40.00%/-/-)--
+1100/0/0/0/00/0/0D/D/-/- (42.00%/42.00%/-/-)2 Titanite Shard90
+2109/0/0/0/00/0/0D/D/-/- (44.00%/44.00%/-/-)4 Titanite Shard108
+3118/0/0/0/00/0/0D/D/-/- (46.00%/46.00%/-/-)6 Titanite Shard126
+4127/0/0/0/00/0/0D/D/-/- (48.00%/48.00%/-/-)2 Large Titanite Shard144
+5136/0/0/0/00/0/0D/D/-/- (49.20%/49.20%/-/-)4 Large Titanite Shard162
+6145/0/0/0/00/0/0D/D/-/- (50.40%/50.40%/-/-)6 Large Titanite Shard180
+7154/0/0/0/00/0/0C/C/-/- (51.60%/51.60%/-/-)2 Titanite Chunk198
+8163/0/0/0/00/0/0C/C/-/- (52.80%/52.80%/-/-)4 Titanite Chunk216
+9172/0/0/0/00/0/0C/C/-/- (54.00%/54.00%/-/-)6 Titanite Chunk233
+10182/0/0/0/00/0/0C/C/-/- (56.00%/56.00%/-/-)1 Titanite Slab270

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magic Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more Physical damage types:

  • Standard
  • Strike
  • Slash
  • Thrust

Certain enemies are weak or strong against different damage types.
See the damage formula for further details.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Frostbite Effect

Critical

Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage.

Spell Buff:

Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises.

By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith.

Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff.

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information.

The Bonus Stats for a weapon are A/B/C/D:

  • A is the Strength stat bonus that influences the Physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the Physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magic/Fire/Dark attack of the weapon and Spell Buff.
  • D is the Faith stat bonus that influences the Lightning/Fire/Dark attack of the weapon and Spell Buff.

Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magic Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Stability:

Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.

Durability:

The durability of the weapon.

Weight:

The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.

Show Comments

Caestus - Darksouls3 (2024)

References

Top Articles
Latest Posts
Article information

Author: Saturnina Altenwerth DVM

Last Updated:

Views: 5571

Rating: 4.3 / 5 (44 voted)

Reviews: 91% of readers found this page helpful

Author information

Name: Saturnina Altenwerth DVM

Birthday: 1992-08-21

Address: Apt. 237 662 Haag Mills, East Verenaport, MO 57071-5493

Phone: +331850833384

Job: District Real-Estate Architect

Hobby: Skateboarding, Taxidermy, Air sports, Painting, Knife making, Letterboxing, Inline skating

Introduction: My name is Saturnina Altenwerth DVM, I am a witty, perfect, combative, beautiful, determined, fancy, determined person who loves writing and wants to share my knowledge and understanding with you.